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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp994 float bandFactorSum = 0; in LvmEffect_limitLevel() local
1002 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()
1008 bandFactorSum -= 1.0; in LvmEffect_limitLevel()
1009 if (bandFactorSum > 0) in LvmEffect_limitLevel()
1010 crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()