Searched refs:bandGaindB (Results 1 – 2 of 2) sorted by relevance
100 int32_t bandGaindB[FIVEBAND_NUMBANDS]; member
303 pContext->pBundledContext->bandGaindB[i] = EQNB_5BandSoftPresets[i]; in EffectCreate()938 ActiveParams.pEQNB_BandDefinition[i].Gain = pContext->pBundledContext->bandGaindB[i]; in EqualizerUpdateActiveParams()986 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()996 float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()997 float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0; in LvmEffect_limitLevel()1022 float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0; in LvmEffect_limitLevel()1686 return pContext->pBundledContext->bandGaindB[band] * 100; in EqualizerGetBandLevel()1711 pContext->pBundledContext->bandGaindB[band] = gainRounded; in EqualizerSetBandLevel()1846 pContext->pBundledContext->bandGaindB[i] = in EqualizerSetPreset()