Searched refs:bcx (Results 1 – 1 of 1) sorted by relevance
1053 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices() local1058 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices()1063 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, approximationInfo, in recursiveQuadraticBezierVertices()