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/frameworks/base/libs/hwui/
DPathTessellator.cpp1053 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices() local
1058 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices()
1063 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, approximationInfo, in recursiveQuadraticBezierVertices()