Searched refs:bcy (Results 1 – 1 of 1) sorted by relevance
1055 float bcy = (by + cy) * 0.5f; in recursiveQuadraticBezierVertices() local1059 float my = (acy + bcy) * 0.5f; in recursiveQuadraticBezierVertices()1063 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, approximationInfo, in recursiveQuadraticBezierVertices()