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Searched refs:bindingSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.cpp103 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { in bindAttrib() argument
104 glBindAttribLocation(mProgramId, bindingSlot, name); in bindAttrib()
105 mAttributes.add(name, bindingSlot); in bindAttrib()
106 return bindingSlot; in bindAttrib()
DProgram.h404 int bindAttrib(const char* name, ShaderBindings bindingSlot);