Searched refs:blending_ (Results 1 – 4 of 4) sorted by relevance
360 blending_ = enable; in SetBlendEnabled()542 bool blending_; variable
86 blending_(false), in ShaderProgram()110 blending_(false), in ShaderProgram()569 if (blending_) { in BeginDraw()
1237 blending_ = HWC::BlendMode::None; in Reset()1255 blending_{blending},1267 blending_{blending},1285 swap(blending_, other.blending_); in operator =()1306 if (blending_ != blending) { in SetBlending()1307 blending_ = blending; in SetBlending()1336 blending_.cast<Hwc2::IComposerClient::BlendMode>()); in UpdateVisibilitySettings()
187 HWC::BlendMode blending_ = HWC::BlendMode::None; variable