Searched refs:blurInfinity (Results 1 – 3 of 3) sorted by relevance
11 public float blurInfinity; field in DepthOfFieldOptions26 this.blurInfinity = (float)rgbz.getBlurInfinity(); in DepthOfFieldOptions()37 this.blurInfinity = bokeh * 200; in setBokeh()
143 float depthOfField, float blurInfinity, int numBlendingLayers) { in createFromDepthTransform() argument156 blurInfinity); in createFromDepthTransform()236 int frontFocalDepth, int backFocalDepth, float blurInfinity) { in computeDiskRadius() argument250 radius = blurInfinity * (frontFocalDepth3D - depth3D) / depth3D; in computeDiskRadius()252 radius = blurInfinity * (depth3D - backFocalDepth3D) / depth3D; in computeDiskRadius()
123 options.depthOfField, options.blurInfinity, NUM_BLENDING_LAYERS); in prepareRefocusFilter()