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Searched refs:casterBounds (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp33 const Rect& casterBounds, const Rect& localClip, in tessellateAmbientShadow() argument
46 Rect ambientShadowBounds(casterBounds); in tessellateAmbientShadow()
64 const Rect& casterBounds, const Rect& localClip, in tessellateSpotShadow() argument
100 if (!lightRect.intersects(casterBounds)) { in tessellateSpotShadow()
DShadowTessellator.h73 const Rect& casterBounds, const Rect& localClip, float maxZ,
79 int lightRadius, const Rect& casterBounds,
DTessellationCache.cpp246 Rect casterBounds(casterPerimeter->getBounds()); in tessellateShadows() local
247 casterTransformXY->mapRect(casterBounds); in tessellateShadows()
251 centroid3d, casterBounds, *localClip, maxZ, in tessellateShadows()
256 casterBounds, *localClip, spotBuffer); in tessellateShadows()