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Searched refs:channel_status (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/vr/bufferhubd/
Dproducer_queue_channel.cpp125 const auto channel_status = in OnCreateConsumerQueue() local
127 if (!channel_status) { in OnCreateConsumerQueue()
131 channel_status.GetErrorMessage().c_str()); in OnCreateConsumerQueue()
242 const auto channel_status = in AllocateBuffer() local
244 if (!channel_status) { in AllocateBuffer()
248 channel_status.GetErrorMessage().c_str()); in AllocateBuffer()
Ddetached_buffer_channel.cpp144 const auto channel_status = in OnPromote() local
146 if (!channel_status) { in OnPromote()
152 channel_status.GetErrorMessage().c_str()); in OnPromote()
Dproducer_channel.cpp282 const auto channel_status = service()->SetChannel(channel_id, consumer); in CreateConsumer() local
283 if (!channel_status) { in CreateConsumer()
287 channel_status.GetErrorMessage().c_str()); in CreateConsumer()
427 const auto channel_status = in OnProducerDetach() local
429 if (!channel_status) { in OnProducerDetach()
435 channel_status.GetErrorMessage().c_str()); in OnProducerDetach()