Searched refs:childLayer (Results 1 – 4 of 4) sorted by relevance
1131 bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { in setChildLayer() argument1132 ssize_t idx = mCurrentChildren.indexOf(childLayer); in setChildLayer()1136 if (childLayer->setLayer(z)) { in setChildLayer()1138 mCurrentChildren.add(childLayer); in setChildLayer()1144 bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, in setChildRelativeLayer() argument1146 ssize_t idx = mCurrentChildren.indexOf(childLayer); in setChildRelativeLayer()1150 if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { in setChildRelativeLayer()1152 mCurrentChildren.add(childLayer); in setChildRelativeLayer()
584 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);585 bool setChildRelativeLayer(const sp<Layer>& childLayer,
3914 final int childLayer = c.getHighestAnimLayer(); in getHighestAnimLayer() local3915 if (childLayer > highest) { in getHighestAnimLayer()3916 highest = childLayer; in getHighestAnimLayer()
1438 OffscreenBuffer childLayer(renderThread.renderState(), Caches::getInstance(), 100, 100); in RENDERTHREAD_OPENGL_PIPELINE_TEST() local1439 *(child->getLayerHandle()) = &childLayer; in RENDERTHREAD_OPENGL_PIPELINE_TEST()