Searched refs:conflictingPointerActions (Results 1 – 1 of 1) sorted by relevance
885 bool conflictingPointerActions = false; in dispatchMotionLocked() local890 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked()915 if (conflictingPointerActions) { in dispatchMotionLocked()