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Searched refs:conflictingPointerActions (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp885 bool conflictingPointerActions = false; in dispatchMotionLocked() local
890 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked()
915 if (conflictingPointerActions) { in dispatchMotionLocked()