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Searched refs:connection_fd (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/vr/libpdx_uds/
Dservice_endpoint.cpp221 LocalHandle connection_fd{accept4(socket_fd_.Get(), in AcceptConnection() local
224 if (!connection_fd) { in AcceptConnection()
245 status = SendData(connection_fd.Borrow(), connection_info); in AcceptConnection()
256 shutdown(connection_fd.Get(), SHUT_WR); in AcceptConnection()