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/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp1000 float crossEnergy = bandFactor1 * bandFactor2 * in LvmEffect_limitLevel() local
1004 if (crossEnergy > 0) in LvmEffect_limitLevel()
1005 energyCross += crossEnergy; in LvmEffect_limitLevel()