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Searched refs:currentFrameNumber (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp478 auto currentFrameNumber = mConsumer->getFrameNumber(); in latchBuffer() local
484 while (mQueueItems[0].mFrameNumber != currentFrameNumber) { in latchBuffer()
491 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime); in latchBuffer()
492 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime); in latchBuffer()
/frameworks/native/libs/gui/
DBufferQueueProducer.cpp791 uint64_t currentFrameNumber = 0; in queueBuffer() local
856 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()
857 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()
871 item.mFrameNumber = currentFrameNumber; in queueBuffer()
1004 currentFrameNumber, in queueBuffer()