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Searched refs:currentTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h197 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()
200 int currentTexture; member
DBufferLayerConsumer.cpp232 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()
253 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
331 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h262 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()
266 int currentTexture; member
/frameworks/native/libs/gui/
DGLConsumer.cpp455 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()