Searched refs:currentTexture (Results 1 – 4 of 4) sorted by relevance
197 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()200 int currentTexture; member
232 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()253 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()331 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
262 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()266 int currentTexture; member
455 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()