Searched refs:cz (Results 1 – 2 of 2) sorted by relevance
655 float cz = (float) Math.cos(z); in setRotateEulerM() local660 rm[rmOffset + 0] = cy * cz; in setRotateEulerM()665 rm[rmOffset + 4] = cxsy * cz + cx * sz; in setRotateEulerM()666 rm[rmOffset + 5] = -cxsy * sz + cx * cz; in setRotateEulerM()670 rm[rmOffset + 8] = -sxsy * cz + sx * sz; in setRotateEulerM()671 rm[rmOffset + 9] = sxsy * sz + sx * cz; in setRotateEulerM()
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