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/frameworks/native/opengl/libagl/
Dprimitives.cpp308 int32_t dc02 = c2 - c0; in iteratorsScale() local
310 const int B = gglClz(abs(dc01)|abs(dc02)); in iteratorsScale()
315 dc02 <<= scale; in iteratorsScale()
319 dc02 >>= -scale; in iteratorsScale()
322 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); in iteratorsScale()
323 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); in iteratorsScale()
336 const GGLfixed dc02 = c2 - c0; in iterators1616() local
339 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); in iterators1616()
340 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); in iterators1616()
353 int32_t dc02 = (c2 - c0)>>s; in iterators0032() local
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