Searched refs:depth3D (Results 1 – 1 of 1) sorted by relevance
246 float depth3D = in computeDiskRadius() local249 if (depth3D < frontFocalDepth3D) { in computeDiskRadius()250 radius = blurInfinity * (frontFocalDepth3D - depth3D) / depth3D; in computeDiskRadius()251 } else if (depth3D > backFocalDepth3D) { in computeDiskRadius()252 radius = blurInfinity * (depth3D - backFocalDepth3D) / depth3D; in computeDiskRadius()