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Searched refs:discarded (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/codecs/aacdec/
DSoftAAC2.cpp910 int32_t discarded = outputDelayRingBufferGetSamples(0, discard); in onQueueFilled() local
911 mOutputDelayCompensated += discarded; in onQueueFilled()
/frameworks/av/media/libstagefright/
DACodec.cpp5792 int32_t discarded = 0; in onInputBufferFilled() local
5793 if (msg->findInt32("discarded", &discarded) && discarded) { in onInputBufferFilled()
6210 int32_t discarded = 0; in onOutputBufferDrained() local
6211 msg->findInt32("discarded", &discarded); in onOutputBufferDrained()
6226 && !discarded && buffer->size() != 0) { in onOutputBufferDrained()
6294 if (mCodec->mNativeWindow != NULL && (discarded || buffer->size() != 0)) { in onOutputBufferDrained()
/frameworks/layoutlib/create/
DREADME.txt229 inner class Paint$Style in the Paint class should be discarded and the bridge will provide its own
/frameworks/native/vulkan/api/
Dvulkan.api4090 …y access non-resident regions of a resource, all reads return as if data is 0, writes are discarded