Searched refs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance
1920 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked() local1928 dispatchEntry->resolvedAction = keyEntry->action; in enqueueDispatchEntryLocked()1929 dispatchEntry->resolvedFlags = keyEntry->flags; in enqueueDispatchEntryLocked()1932 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { in enqueueDispatchEntryLocked()1937 delete dispatchEntry; in enqueueDispatchEntryLocked()1946 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; in enqueueDispatchEntryLocked()1948 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; in enqueueDispatchEntryLocked()1950 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; in enqueueDispatchEntryLocked()1952 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; in enqueueDispatchEntryLocked()1954 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()[all …]
1080 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);1126 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);1128 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);