Searched refs:dispatchInProgress (Results 1 – 2 of 2) sorted by relevance
757 if (! entry->dispatchInProgress) { in dispatchKeyLocked()788 entry->dispatchInProgress = true; in dispatchKeyLocked()867 if (! entry->dispatchInProgress) { in dispatchMotionLocked()868 entry->dispatchInProgress = true; in dispatchMotionLocked()964 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()3937 injectionState(NULL), dispatchInProgress(false) { in EventEntry()4019 dispatchInProgress = false; in recycle()
442 bool dispatchInProgress; // initially false, set to true while dispatching member