Searched refs:eAnimation (Results 1 – 4 of 4) sorted by relevance
63 eAnimation = 0x02, enumerator
99 transaction->set_animation(layer->mTransactionFlags & BnSurfaceComposer::eAnimation); in addInitialSurfaceStateLocked()406 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
3207 if (flags & eAnimation) { in setTransactionState()3244 ((flags & eSynchronous) || (flags & eAnimation))) { in setTransactionState()3264 if (flags & eAnimation) { in setTransactionState()
159 flags |= ISurfaceComposer::eAnimation; in apply()