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Searched refs:eOrientationDefault (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp298 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
502 case DisplayState::eOrientationDefault: in getOrientationTransform()
523 case DisplayState::eOrientationDefault: in orientationToTransfrom()
637 case DisplayState::eOrientationDefault: in setProjection()
DSurfaceFlinger.h848 int mPrimaryDisplayOrientation = DisplayState::eOrientationDefault;
DSurfaceFlinger.cpp291 mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; in SurfaceFlinger()
3667 d.orientation = DisplayState::eOrientationDefault; in onInitializeDisplays()
4944 } else if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { in renderScreenImplLocked()
4984 if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { in renderScreenImplLocked()
/frameworks/native/libs/gui/include/gui/
DLayerState.h133 eOrientationDefault = 0, enumerator
/frameworks/native/libs/gui/
DLayerState.cpp106 orientation(eOrientationDefault), in DisplayState()