Searched refs:elementsCount (Results 1 – 1 of 1) sorted by relevance
414 GLsizei elementsCount = mesh.elementCount; in render() local416 while (elementsCount > 0) { in render()417 GLsizei drawCount = std::min(elementsCount, (GLsizei)kMaxNumberOfQuads * 6); in render()431 elementsCount -= drawCount; in render()