/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
D | EndPointRatioEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value < 0.85) evaluation++; in evaluate() 23 if (value < 0.75) evaluation++; in evaluate() 24 if (value < 0.65) evaluation++; in evaluate() 25 if (value < 0.55) evaluation++; in evaluate() 26 if (value < 0.45) evaluation++; in evaluate() 27 if (value < 0.35) evaluation++; in evaluate() 28 return evaluation; in evaluate()
|
D | LengthCountEvaluator.java | 25 float evaluation = 0.0f; in evaluate() local 26 if (value < 0.09) evaluation++; in evaluate() 27 if (value < 0.05) evaluation++; in evaluate() 28 if (value < 0.02) evaluation++; in evaluate() 29 if (value > 0.6) evaluation++; in evaluate() 30 if (value > 0.9) evaluation++; in evaluate() 31 if (value > 1.2) evaluation++; in evaluate() 32 return evaluation; in evaluate()
|
D | EndPointLengthEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value < 0.05) evaluation += 2.0; in evaluate() 23 if (value < 0.1) evaluation += 2.0; in evaluate() 24 if (value < 0.2) evaluation += 2.0; in evaluate() 25 if (value < 0.3) evaluation += 2.0; in evaluate() 26 if (value < 0.4) evaluation += 2.0; in evaluate() 27 if (value < 0.5) evaluation += 2.0; in evaluate() 28 return evaluation; in evaluate()
|
D | DurationCountEvaluator.java | 22 float evaluation = 0.0f; in evaluate() local 23 if (value < 0.0105) evaluation++; in evaluate() 24 if (value < 0.00909) evaluation++; in evaluate() 25 if (value < 0.00667) evaluation++; in evaluate() 26 if (value > 0.0333) evaluation++; in evaluate() 27 if (value > 0.0500) evaluation++; in evaluate() 28 return evaluation; in evaluate()
|
D | SpeedEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value < 4.0) evaluation++; in evaluate() 23 if (value < 2.2) evaluation++; in evaluate() 24 if (value > 35.0) evaluation++; in evaluate() 25 if (value > 50.0) evaluation++; in evaluate() 26 return evaluation; in evaluate()
|
D | SpeedVarianceEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value > 0.06) evaluation++; in evaluate() 23 if (value > 0.15) evaluation++; in evaluate() 24 if (value > 0.3) evaluation++; in evaluate() 25 if (value > 0.6) evaluation++; in evaluate() 26 return evaluation; in evaluate()
|
D | AnglesVarianceEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value > 0.20) evaluation++; in evaluate() 23 if (value > 0.40) evaluation++; in evaluate() 24 if (value > 0.80) evaluation++; in evaluate() 25 if (value > 1.50) evaluation++; in evaluate() 26 return evaluation; in evaluate()
|
D | SpeedRatioEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 23 if (value <= 1.0) evaluation++; in evaluate() 24 if (value <= 0.5) evaluation++; in evaluate() 25 if (value > 9.0) evaluation++; in evaluate() 26 if (value > 18.0) evaluation++; in evaluate() 27 return evaluation; in evaluate()
|
D | HistoryEvaluator.java | 39 public void addStroke(float evaluation) { in addStroke() argument 41 mStrokes.add(new Data(evaluation)); in addStroke() 44 public void addGesture(float evaluation) { in addGesture() argument 46 mGestureWeights.add(new Data(evaluation)); in addGesture() 62 sumValue += data.evaluation * data.weight; in weightedAverage() 109 public float evaluation; field in HistoryEvaluator.Data 112 public Data(float evaluation) { in Data() argument 113 this.evaluation = evaluation; in Data()
|
D | SpeedAnglesPercentageEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 22 if (value < 1.00) evaluation++; in evaluate() 23 if (value < 0.90) evaluation++; in evaluate() 24 if (value < 0.70) evaluation++; in evaluate() 25 return evaluation; in evaluate()
|
D | AnglesPercentageEvaluator.java | 22 float evaluation = 0.0f; in evaluate() local 23 if (value < 1.00 && !secureUnlock) evaluation++; in evaluate() 24 if (value < 0.90 && !secureUnlock) evaluation++; in evaluate() 25 if (value < 0.70) evaluation++; in evaluate() 26 return evaluation; in evaluate()
|
D | HumanInteractionClassifier.java | 168 float evaluation = 0.0f; in addTouchEvent() local 176 evaluation += e; in addTouchEvent() 182 mHistoryEvaluator.addStroke(evaluation); in addTouchEvent() 187 float evaluation = 0.0f; in addTouchEvent() local 195 evaluation += e; in addTouchEvent() 200 mHistoryEvaluator.addGesture(evaluation); in addTouchEvent() 220 float evaluation = mHistoryEvaluator.getEvaluation(); in isFalseTouch() local 221 boolean result = evaluation >= 5.0f; in isFalseTouch() 224 .append("eval=").append(evaluation).append(" result=") in isFalseTouch()
|
D | ProximityEvaluator.java | 21 float evaluation = 0.0f; in evaluate() local 26 if (value >= threshold) evaluation += 2.0; in evaluate() 27 return evaluation; in evaluate()
|
/frameworks/base/proto/src/ |
D | ipconnectivity.proto | 146 // a network: connection, evaluation, validation, lingering, and disconnection. 159 // The time it took for this evaluation to complete.
|
/frameworks/native/vulkan/api/ |
D | vulkan.api | 2366 …LINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, /// Tessellation evaluation shading 3903 … tessellationShader /// tessellation control and evaluation stage
|