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Searched refs:evaluation (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
DEndPointRatioEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value < 0.85) evaluation++; in evaluate()
23 if (value < 0.75) evaluation++; in evaluate()
24 if (value < 0.65) evaluation++; in evaluate()
25 if (value < 0.55) evaluation++; in evaluate()
26 if (value < 0.45) evaluation++; in evaluate()
27 if (value < 0.35) evaluation++; in evaluate()
28 return evaluation; in evaluate()
DLengthCountEvaluator.java25 float evaluation = 0.0f; in evaluate() local
26 if (value < 0.09) evaluation++; in evaluate()
27 if (value < 0.05) evaluation++; in evaluate()
28 if (value < 0.02) evaluation++; in evaluate()
29 if (value > 0.6) evaluation++; in evaluate()
30 if (value > 0.9) evaluation++; in evaluate()
31 if (value > 1.2) evaluation++; in evaluate()
32 return evaluation; in evaluate()
DEndPointLengthEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value < 0.05) evaluation += 2.0; in evaluate()
23 if (value < 0.1) evaluation += 2.0; in evaluate()
24 if (value < 0.2) evaluation += 2.0; in evaluate()
25 if (value < 0.3) evaluation += 2.0; in evaluate()
26 if (value < 0.4) evaluation += 2.0; in evaluate()
27 if (value < 0.5) evaluation += 2.0; in evaluate()
28 return evaluation; in evaluate()
DDurationCountEvaluator.java22 float evaluation = 0.0f; in evaluate() local
23 if (value < 0.0105) evaluation++; in evaluate()
24 if (value < 0.00909) evaluation++; in evaluate()
25 if (value < 0.00667) evaluation++; in evaluate()
26 if (value > 0.0333) evaluation++; in evaluate()
27 if (value > 0.0500) evaluation++; in evaluate()
28 return evaluation; in evaluate()
DSpeedEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value < 4.0) evaluation++; in evaluate()
23 if (value < 2.2) evaluation++; in evaluate()
24 if (value > 35.0) evaluation++; in evaluate()
25 if (value > 50.0) evaluation++; in evaluate()
26 return evaluation; in evaluate()
DSpeedVarianceEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value > 0.06) evaluation++; in evaluate()
23 if (value > 0.15) evaluation++; in evaluate()
24 if (value > 0.3) evaluation++; in evaluate()
25 if (value > 0.6) evaluation++; in evaluate()
26 return evaluation; in evaluate()
DAnglesVarianceEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value > 0.20) evaluation++; in evaluate()
23 if (value > 0.40) evaluation++; in evaluate()
24 if (value > 0.80) evaluation++; in evaluate()
25 if (value > 1.50) evaluation++; in evaluate()
26 return evaluation; in evaluate()
DSpeedRatioEvaluator.java21 float evaluation = 0.0f; in evaluate() local
23 if (value <= 1.0) evaluation++; in evaluate()
24 if (value <= 0.5) evaluation++; in evaluate()
25 if (value > 9.0) evaluation++; in evaluate()
26 if (value > 18.0) evaluation++; in evaluate()
27 return evaluation; in evaluate()
DHistoryEvaluator.java39 public void addStroke(float evaluation) { in addStroke() argument
41 mStrokes.add(new Data(evaluation)); in addStroke()
44 public void addGesture(float evaluation) { in addGesture() argument
46 mGestureWeights.add(new Data(evaluation)); in addGesture()
62 sumValue += data.evaluation * data.weight; in weightedAverage()
109 public float evaluation; field in HistoryEvaluator.Data
112 public Data(float evaluation) { in Data() argument
113 this.evaluation = evaluation; in Data()
DSpeedAnglesPercentageEvaluator.java21 float evaluation = 0.0f; in evaluate() local
22 if (value < 1.00) evaluation++; in evaluate()
23 if (value < 0.90) evaluation++; in evaluate()
24 if (value < 0.70) evaluation++; in evaluate()
25 return evaluation; in evaluate()
DAnglesPercentageEvaluator.java22 float evaluation = 0.0f; in evaluate() local
23 if (value < 1.00 && !secureUnlock) evaluation++; in evaluate()
24 if (value < 0.90 && !secureUnlock) evaluation++; in evaluate()
25 if (value < 0.70) evaluation++; in evaluate()
26 return evaluation; in evaluate()
DHumanInteractionClassifier.java168 float evaluation = 0.0f; in addTouchEvent() local
176 evaluation += e; in addTouchEvent()
182 mHistoryEvaluator.addStroke(evaluation); in addTouchEvent()
187 float evaluation = 0.0f; in addTouchEvent() local
195 evaluation += e; in addTouchEvent()
200 mHistoryEvaluator.addGesture(evaluation); in addTouchEvent()
220 float evaluation = mHistoryEvaluator.getEvaluation(); in isFalseTouch() local
221 boolean result = evaluation >= 5.0f; in isFalseTouch()
224 .append("eval=").append(evaluation).append(" result=") in isFalseTouch()
DProximityEvaluator.java21 float evaluation = 0.0f; in evaluate() local
26 if (value >= threshold) evaluation += 2.0; in evaluate()
27 return evaluation; in evaluate()
/frameworks/base/proto/src/
Dipconnectivity.proto146 // a network: connection, evaluation, validation, lingering, and disconnection.
159 // The time it took for this evaluation to complete.
/frameworks/native/vulkan/api/
Dvulkan.api2366 …LINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, /// Tessellation evaluation shading
3903 … tessellationShader /// tessellation control and evaluation stage