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Searched refs:fbName (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.h59 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
61 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
DGLES20RenderEngine.cpp283 uint32_t* fbName, uint32_t* status) { in bindImageAsFramebuffer() argument
297 *fbName = name; in bindImageAsFramebuffer()
300 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { in unbindFramebuffer() argument
302 glDeleteFramebuffers(1, &fbName); in unbindFramebuffer()
DRenderEngine.h246 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
248 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;