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Searched refs:fboID (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DGLFunctorDrawable.cpp90 GLuint fboID = 0; in onDraw() local
92 if (!GetFboDetails(canvas, &fboID, &fboSize)) { in onDraw()
104 if (fboID != 0 && !surfaceBounds.contains(clipBounds)) { in onDraw()
119 fboID = (GLuint)backendObject; in onDraw()
127 } else if (fboID != 0) { in onDraw()
139 info.isLayer = fboID != 0; in onDraw()
148 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()
178 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()