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Searched refs:flipV (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp75 SkMatrix flipV; in DrawLayer() local
76 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in DrawLayer()
77 textureMatrixInv.preConcat(flipV); in DrawLayer()
DSkiaOpenGLReadback.cpp98 SkMatrix flipV; in copyImageInto() local
99 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in copyImageInto()
100 textureMatrixInv.preConcat(flipV); in copyImageInto()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp142 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); in inverseOrientation() local
153 tr = tr * flipV; in inverseOrientation()