Searched refs:flipV (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 75 SkMatrix flipV; in DrawLayer() local 76 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in DrawLayer() 77 textureMatrixInv.preConcat(flipV); in DrawLayer()
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D | SkiaOpenGLReadback.cpp | 98 SkMatrix flipV; in copyImageInto() local 99 flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1); in copyImageInto() 100 textureMatrixInv.preConcat(flipV); in copyImageInto()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.cpp | 142 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); in inverseOrientation() local 153 tr = tr * flipV; in inverseOrientation()
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