Searched refs:floatWin (Results 1 – 1 of 1) sorted by relevance
358 FloatRect floatWin = win.toFloatRect(); in computeBounds() local360 floatWin = t.transform(floatWin); in computeBounds()361 floatWin = floatWin.intersect(bounds.toFloatRect()); in computeBounds()362 floatWin = t.inverse().transform(floatWin); in computeBounds()366 return reduce(floatWin, activeTransparentRegion); in computeBounds()