Searched refs:focusX (Results 1 – 4 of 4) sorted by relevance
248 final float focusX = sumX / div; in onTouchEvent() local255 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()262 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()306 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()332 final float scrollX = mLastFocusX - focusX; in onTouchEvent()338 final int deltaX = (int) (focusX - mDownFocusX); in onTouchEvent()343 mLastFocusX = focusX; in onTouchEvent()355 mLastFocusX = focusX; in onTouchEvent()
517 final float focusX = sumX / div; in onTouchEvent() local524 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()531 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()575 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()601 final float scrollX = mLastFocusX - focusX; in onTouchEvent()607 final int deltaX = (int) (focusX - mDownFocusX); in onTouchEvent()613 mLastFocusX = focusX; in onTouchEvent()626 mLastFocusX = focusX; in onTouchEvent()
289 final float focusX; in onTouchEvent() local294 focusX = mAnchoredScaleStartX; in onTouchEvent()308 focusX = sumX / div; in onTouchEvent()318 devSumX += Math.abs(event.getX(i) - focusX); in onTouchEvent()340 mFocusX = focusX; in onTouchEvent()
1179 float focusX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in constructUnfocusedDimCurve() local1180 float cpoint2X = focusX + (1f - focusX) / 2; in constructUnfocusedDimCurve()1185 p.cubicTo(focusX * 0.5f, MAX_DIM, focusX * 0.75f, MAX_DIM * 0.75f, focusX, 0f); in constructUnfocusedDimCurve()