Searched refs:focusY (Results 1 – 3 of 3) sorted by relevance
290 final float focusY; in onTouchEvent() local295 focusY = mAnchoredScaleStartY; in onTouchEvent()296 if (event.getY() < focusY) { in onTouchEvent()309 focusY = sumY / div; in onTouchEvent()319 devSumY += Math.abs(event.getY(i) - focusY); in onTouchEvent()341 mFocusY = focusY; in onTouchEvent()
518 final float focusY = sumY / div; in onTouchEvent() local525 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()532 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()576 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()602 final float scrollY = mLastFocusY - focusY; in onTouchEvent()608 final int deltaY = (int) (focusY - mDownFocusY); in onTouchEvent()614 mLastFocusY = focusY; in onTouchEvent()627 mLastFocusY = focusY; in onTouchEvent()
249 final float focusY = sumY / div; in onTouchEvent() local256 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()263 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()307 mDownFocusY = mLastFocusY = focusY; in onTouchEvent()333 final float scrollY = mLastFocusY - focusY; in onTouchEvent()339 final int deltaY = (int) (focusY - mDownFocusY); in onTouchEvent()344 mLastFocusY = focusY; in onTouchEvent()356 mLastFocusY = focusY; in onTouchEvent()