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Searched refs:focusedInputChannel (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp2948 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); in setInputWindows() local
2949 if (focusedInputChannel != NULL) { in setInputWindows()
2953 focusedInputChannel, options); in setInputWindows()