Searched refs:forceFinish (Results 1 – 3 of 3) sorted by relevance
96 TextDrawFunctor* functor, bool forceFinish = true);
650 TextDrawFunctor* functor, bool forceFinish) { in renderPosText() argument659 if (forceFinish) { in renderPosText()
292 bool forceFinish = (renderType == TextRenderType::Flush); in renderText() local297 forceFinish); in renderText()