Searched refs:gTextureProgram (Results 1 – 1 of 1) sorted by relevance
141 GLuint gTextureProgram; variable175 gTextureProgram = createProgram(gSimpleVS, gSimpleFS); in setupGraphics()176 if (!gTextureProgram) { in setupGraphics()179 gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position"); in setupGraphics()181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords"); in setupGraphics()183 gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture"); in setupGraphics()263 glUseProgram(gTextureProgram); in renderFrame()