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Searched refs:getDrawingState (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerVector.cpp42 (mStateSet == StateSet::Current) ? l->getCurrentState() : l->getDrawingState(); in do_compare()
44 (mStateSet == StateSet::Current) ? r->getCurrentState() : r->getDrawingState(); in do_compare()
66 : layer->getDrawingState(); in traverseInZOrder()
78 : layer->getDrawingState(); in traverseInReverseZOrder()
DLayer.cpp298 const Layer::State& s(getDrawingState()); in computeScreenBounds()
336 const Layer::State& s(getDrawingState()); in computeBounds()
341 const Layer::State& s(getDrawingState()); in computeBounds()
372 const State& s(getDrawingState()); in computeInitialCrop()
412 const State& s(getDrawingState()); in computeCrop()
501 const State& s(getDrawingState()); in setGeometry()
590 auto& parentState = parent->getDrawingState(); in setGeometry()
823 const Layer::State& s(getDrawingState()); in computeGeometry()
989 const Layer::State& s(getDrawingState()); in doTransaction()
1329 return getDrawingState().layerStack; in getLayerStack()
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DColorLayer.cpp60 const Layer::State& s(getDrawingState()); in isVisible()
DBufferLayer.cpp393 const State& s(getDrawingState()); in latchBuffer()
419 const State& s(getDrawingState()); in latchBuffer()
827 const State& s(getDrawingState()); in drawWithOpenGL()
DLayer.h532 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState() function
DSurfaceFlinger.cpp2676 const Layer::State& s(layer->getDrawingState()); in computeVisibleRegions()
3002 const Layer::State& state(layer->getDrawingState()); in doComposeSurfaces()
4743 const Layer::State& layerState(mLayer->getDrawingState()); in captureLayers()
4746 int getHeight() const override { return mLayer->getDrawingState().active.h; } in captureLayers()
4747 int getWidth() const override { return mLayer->getDrawingState().active.w; } in captureLayers()
5101 const Layer::State& state(layer->getDrawingState()); in checkScreenshot()
5130 const Layer::State& state(layer->getDrawingState()); in traverseLayersInDisplay()