Searched refs:getRenderEngine (Results 1 – 6 of 6) sorted by relevance
51 auto& engine(mFlinger->getRenderEngine()); in onDraw()
66 mFlinger->getRenderEngine().genTextures(1, &mTextureName); in BufferLayer()203 auto& engine(mFlinger->getRenderEngine()); in onDraw()710 mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()873 auto& engine(mFlinger->getRenderEngine()); in drawWithOpenGL()
335 mFlinger->getRenderEngine().checkErrors(); in flip()384 bool success = mFlinger->getRenderEngine().setCurrentSurface(*mSurface); in makeCurrent()393 mFlinger->getRenderEngine().setViewportAndProjection(w, h, sourceCrop, h, in setViewportAndProjection()
501 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); in deleteTextureAsync()1409 getRenderEngine().resetCurrentSurface(); in resetDisplayState()1575 auto& engine(getRenderEngine()); in doDebugFlashRegions()2299 std::unique_ptr<RE::Surface> renderSurface = getRenderEngine().createSurface(); in setupNewDisplayDeviceInternal()2920 getRenderEngine().setupColorTransform(mDrawingState.colorMatrix); in doComposeSurfaces()2931 getRenderEngine().resetCurrentSurface(); in doComposeSurfaces()3016 getRenderEngine().setSaturationMatrix(mLegacySrgbSaturationMatrix); in doComposeSurfaces()3020 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()3037 getRenderEngine().setupColorTransform(mat4()); in doComposeSurfaces()3040 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()[all …]
339 RE::RenderEngine& getRenderEngine() const { return *getBE().mRenderEngine; } in getRenderEngine() function
720 auto& engine(mFlinger->getRenderEngine()); in clearWithOpenGL()