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Searched refs:getRenderEngine (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DColorLayer.cpp51 auto& engine(mFlinger->getRenderEngine()); in onDraw()
DBufferLayer.cpp66 mFlinger->getRenderEngine().genTextures(1, &mTextureName); in BufferLayer()
203 auto& engine(mFlinger->getRenderEngine()); in onDraw()
710 mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()
873 auto& engine(mFlinger->getRenderEngine()); in drawWithOpenGL()
DDisplayDevice.cpp335 mFlinger->getRenderEngine().checkErrors(); in flip()
384 bool success = mFlinger->getRenderEngine().setCurrentSurface(*mSurface); in makeCurrent()
393 mFlinger->getRenderEngine().setViewportAndProjection(w, h, sourceCrop, h, in setViewportAndProjection()
DSurfaceFlinger.cpp501 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); in deleteTextureAsync()
1409 getRenderEngine().resetCurrentSurface(); in resetDisplayState()
1575 auto& engine(getRenderEngine()); in doDebugFlashRegions()
2299 std::unique_ptr<RE::Surface> renderSurface = getRenderEngine().createSurface(); in setupNewDisplayDeviceInternal()
2920 getRenderEngine().setupColorTransform(mDrawingState.colorMatrix); in doComposeSurfaces()
2931 getRenderEngine().resetCurrentSurface(); in doComposeSurfaces()
3016 getRenderEngine().setSaturationMatrix(mLegacySrgbSaturationMatrix); in doComposeSurfaces()
3020 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()
3037 getRenderEngine().setupColorTransform(mat4()); in doComposeSurfaces()
3040 getRenderEngine().setSaturationMatrix(mat4()); in doComposeSurfaces()
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DSurfaceFlinger.h339 RE::RenderEngine& getRenderEngine() const { return *getBE().mRenderEngine; } in getRenderEngine() function
DLayer.cpp720 auto& engine(mFlinger->getRenderEngine()); in clearWithOpenGL()