Searched refs:getUniform (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 269 glUniform4f(mCaches->program().getUniform("colorBlend"), color.r, color.g, color.b, in render() 272 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, in render() 274 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1, in render() 289 glUniform4f(fill.program->getUniform("roundRectInnerRectLTWH"), in render() 294 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 1, GL_FALSE, in render() 297 glUniform1f(fill.program->getUniform("roundRectRadius"), roundedOutRadius); in render() 327 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, GL_FALSE, in render() 369 glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1, GL_FALSE, in render() 382 glUniform1fv(fill.program->getUniform("transferFunction"), 7, in render() 386 glUniform1fv(fill.program->getUniform("transferFunction"), 5, in render() [all …]
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/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); in applyGradient() 190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); in applyGradient() 191 bindUniformColor(caches.program().getUniform("endColor"), data.endColor); in applyGradient() 194 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height); in applyGradient() 195 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, GL_FALSE, in applyGradient() 256 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); in applyBitmap() 257 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, in applyBitmap() 259 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); in applyBitmap()
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D | Program.cpp | 123 int Program::getUniform(const char* name) { in getUniform() function in android::uirenderer::Program 179 mColorUniform = getUniform("color"); in setColor() 188 glUniform1i(getUniform("baseSampler"), 0); in use()
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D | Program.h | 353 int getUniform(const char* name);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.h | 52 GLint getUniform(const char* name) const;
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D | Program.cpp | 91 GLint Program::getUniform(const char* name) const { in getUniform() function in android::Program
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