/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureFBO_test.cpp | 57 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F() 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F() 86 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
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D | SurfaceTextureFBO.h | 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in SetUp() 44 glBindFramebuffer(GL_FRAMEBUFFER, 0); in SetUp()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in ~GLFrame() 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in BindFrameBuffer() 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in AttachTextureToFbo() 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); in AttachTextureToFbo() 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in DetachTextureFromFbo()
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/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 139 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); in setActive() 153 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0); in setActive()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in setupGraphics() 208 glBindFramebuffer(GL_FRAMEBUFFER, 0); in setupGraphics() 235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in renderFrame() 259 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderFrame()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in readFbo() 94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in attachTextureToFbo()
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D | RenderTarget.java | 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); in forTexture() 218 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFbo); in focus()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | GLFunctorDrawable.cpp | 148 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw() 178 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in onDraw()
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
D | EffectContext.java | 123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 292 glBindFramebuffer(GL_FRAMEBUFFER, name); in bindImageAsFramebuffer() 301 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFramebuffer()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 8 glBindFramebuffer;
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D | libGLESv3.map.txt | 12 glBindFramebuffer;
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 148 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer() 199 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 855 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); in setRenderTarget() 858 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setRenderTarget()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 366 public static native void glBindFramebuffer( in glBindFramebuffer() method in GLES20
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 38 #define glBindFramebuffer wrap_glBindFramebuffer macro
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D | gles_undefine.h | 38 #undef glBindFramebuffer
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D | gles_stubs.in | 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { 14 CALL_GL_API(glBindFramebuffer, target, framebuffer);
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D | gles_decls.in | 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { 14 CALL_GL_API(glBindFramebuffer, target, framebuffer);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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D | gl31.h | 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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D | gl32.h | 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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