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Searched refs:glCheckFramebufferStatus (Results 1 – 23 of 23) sorted by relevance

/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Ddebug.h20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
/frameworks/rs/driver/
DrsdFrameBufferObj.cpp50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt19 glCheckFramebufferStatus;
DlibGLESv3.map.txt42 glCheckFramebufferStatus;
Dentries.in67 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp295 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindImageAsFramebuffer()
/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp70 int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in startRepaintLayer()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec15 GLenum glCheckFramebufferStatus ( GLenum target )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java443 public static native int glCheckFramebufferStatus( in glCheckFramebufferStatus() method in GLES20
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h81 #define glCheckFramebufferStatus wrap_glCheckFramebufferStatus macro
Dgles_undefine.h81 #undef glCheckFramebufferStatus
Dgles_stubs.in43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
44 CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
Dgles_decls.in15 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
44 CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
/frameworks/native/opengl/include/GLES2/
Dgl2.h540 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
/frameworks/native/opengl/include/GLES3/
Dgl3.h540 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
Dgl31.h542 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
Dgl32.h542 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp693 _returnValue = glCheckFramebufferStatus( in android_glCheckFramebufferStatus__I()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19693 method public static int glCheckFramebufferStatus(int);
/frameworks/base/config/
Dhiddenapi-public-dex.txt28578 Landroid/opengl/GLES20;->glCheckFramebufferStatus(I)I
/frameworks/base/api/
Dcurrent.txt30120 method public static int glCheckFramebufferStatus(int);