Searched refs:glClientWaitSync (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 51 glClientWaitSync;
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D | entries.in | 86 GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 80 GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 1422 public static native int glClientWaitSync( in glClientWaitSync() method in GLES30
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 97 #define glClientWaitSync wrap_glClientWaitSync macro
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D | gles_undefine.h | 97 #undef glClientWaitSync
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D | gles_stubs.in | 646 GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 647 CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout);
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D | gles_decls.in | 216 GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 646 GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 647 CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 1173 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
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D | gl31.h | 1175 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
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D | gl32.h | 1175 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 4292 _returnValue = glClientWaitSync( in android_glClientWaitSync__JIJ()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20190 method public static int glClientWaitSync(long, int, long);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 29073 Landroid/opengl/GLES30;->glClientWaitSync(JIJ)I
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/frameworks/base/api/ |
D | current.txt | 30617 method public static int glClientWaitSync(long, int, long);
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