Searched refs:glDispatchCompute (Results 1 – 15 of 15) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 100 glDispatchCompute; # introduced=21
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D | entries.in | 189 GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 1 void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 211 public static native void glDispatchCompute( in glDispatchCompute() method in GLES31
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 193 #define glDispatchCompute wrap_glDispatchCompute macro
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D | gles_undefine.h | 193 #undef glDispatchCompute
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D | gles_stubs.in | 739 void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { 740 CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z);
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D | gles_decls.in | 247 GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 739 void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { 740 CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z);
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 1453 GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num…
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D | gl32.h | 1453 GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 459 glDispatchCompute( in android_glDispatchCompute__III()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20651 method public static void glDispatchCompute(int, int, int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 29534 Landroid/opengl/GLES31;->glDispatchCompute(III)V
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/frameworks/base/api/ |
D | current.txt | 31080 method public static void glDispatchCompute(int, int, int);
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