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Searched refs:glDrawBuffers (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/opengl/libs/
DlibGLESv3.map.txt105 glDrawBuffers;
Dentries.in198 GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
/frameworks/base/opengl/java/android/opengl/
DGLES30.java604 public static native void glDrawBuffers( in glDrawBuffers() method in GLES30
612 public static native void glDrawBuffers( in glDrawBuffers() method in GLES30
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES30.spec22 void glDrawBuffers ( GLsizei n, const GLenum *bufs )
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h202 #define glDrawBuffers wrap_glDrawBuffers macro
Dgles_undefine.h202 #undef glDrawBuffers
Dgles_stubs.in475 void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) {
476 CALL_GL_API(glDrawBuffers, n, bufs);
Dgles_decls.in159 GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in475 void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) {
476 CALL_GL_API(glDrawBuffers, n, bufs);
/frameworks/native/opengl/include/GLES3/
Dgl3.h1116 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
Dgl31.h1118 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
Dgl32.h1118 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
/frameworks/base/core/jni/
Dandroid_opengl_GLES30.cpp1190 glDrawBuffers( in android_glDrawBuffers__I_3II()
1228 glDrawBuffers( in android_glDrawBuffers__ILjava_nio_IntBuffer_2()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20207 method public static void glDrawBuffers(int, int[], int);
20208 method public static void glDrawBuffers(int, java.nio.IntBuffer);
/frameworks/base/config/
Dhiddenapi-public-dex.txt29090 Landroid/opengl/GLES30;->glDrawBuffers(ILjava/nio/IntBuffer;)V
29091 Landroid/opengl/GLES30;->glDrawBuffers(I[II)V
/frameworks/base/api/
Dcurrent.txt30634 method public static void glDrawBuffers(int, int[], int);
30635 method public static void glDrawBuffers(int, java.nio.IntBuffer);