Searched refs:glFramebufferTextureLayer (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 133 glFramebufferTextureLayer;
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D | entries.in | 293 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint l…
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 31 void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLi…
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 758 public static native void glFramebufferTextureLayer( in glFramebufferTextureLayer() method in GLES30
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 287 #define glFramebufferTextureLayer wrap_glFramebufferTextureLayer macro
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D | gles_undefine.h | 286 #undef glFramebufferTextureLayer
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D | gles_stubs.in | 502 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint l… 503 CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
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D | gles_decls.in | 168 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint l…
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 502 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint l… 503 CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 1125 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl31.h | 1127 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl32.h | 1127 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 1781 glFramebufferTextureLayer( in android_glFramebufferTextureLayer__IIIII()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20217 method public static void glFramebufferTextureLayer(int, int, int, int, int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 29100 Landroid/opengl/GLES30;->glFramebufferTextureLayer(IIIII)V
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/frameworks/base/api/ |
D | current.txt | 30644 method public static void glFramebufferTextureLayer(int, int, int, int, int);
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