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Searched refs:glIsFramebuffer (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp74 fbo_state_ = glIsFramebuffer(fbo_id) ? kStateComplete : kStateGenerated; in InitWithFbo()
331 if (glIsFramebuffer(fbo_id_)) { in GenerateFboName()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt134 glIsFramebuffer;
DlibGLESv3.map.txt238 glIsFramebuffer;
Dentries.in509 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec85 GLboolean glIsFramebuffer ( GLuint framebuffer )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1260 public static native boolean glIsFramebuffer( in glIsFramebuffer() method in GLES20
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h489 #define glIsFramebuffer wrap_glIsFramebuffer macro
Dgles_undefine.h488 #undef glIsFramebuffer
Dgles_stubs.in250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
Dgles_decls.in84 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
/frameworks/native/opengl/include/GLES2/
Dgl2.h609 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
/frameworks/native/opengl/include/GLES3/
Dgl3.h609 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
Dgl31.h611 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
Dgl32.h611 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp4185 _returnValue = glIsFramebuffer( in android_glIsFramebuffer__I()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19791 method public static boolean glIsFramebuffer(int);
/frameworks/base/config/
Dhiddenapi-public-dex.txt28676 Landroid/opengl/GLES20;->glIsFramebuffer(I)Z
/frameworks/base/api/
Dcurrent.txt30218 method public static boolean glIsFramebuffer(int);