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Searched refs:glIsShader (Results 1 – 18 of 18) sorted by relevance

/frameworks/native/opengl/libs/
DlibGLESv2.map.txt137 glIsShader;
DlibGLESv3.map.txt244 glIsShader;
Dentries.in525 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec88 GLboolean glIsShader ( GLuint shader )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1278 public static native boolean glIsShader( in glIsShader() method in GLES20
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h503 #define glIsShader wrap_glIsShader macro
Dgles_undefine.h502 #undef glIsShader
Dgles_stubs.in259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
260 CALL_GL_API_RETURN(glIsShader, shader);
Dgles_decls.in87 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
260 CALL_GL_API_RETURN(glIsShader, shader);
/frameworks/native/opengl/include/GLES2/
Dgl2.h612 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/frameworks/native/opengl/include/GLES3/
Dgl3.h612 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
Dgl31.h614 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
Dgl32.h614 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp4218 _returnValue = glIsShader( in android_glIsShader__I()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19794 method public static boolean glIsShader(int);
/frameworks/base/config/
Dhiddenapi-public-dex.txt28679 Landroid/opengl/GLES20;->glIsShader(I)Z
/frameworks/base/api/
Dcurrent.txt30221 method public static boolean glIsShader(int);