Searched refs:glProgramUniform3i (Results 1 – 15 of 15) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 288 glProgramUniform3i; # introduced=21
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D | entries.in | 716 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 22 void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 426 public static native void glProgramUniform3i( in glProgramUniform3i() method in GLES31
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 662 #define glProgramUniform3i wrap_glProgramUniform3i macro
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D | gles_undefine.h | 661 #undef glProgramUniform3i
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D | gles_stubs.in | 802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
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D | gles_decls.in | 268 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 1474 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1,…
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D | gl32.h | 1474 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1,…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 1304 glProgramUniform3i( in android_glProgramUniform3i__IIIII()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20702 method public static void glProgramUniform3i(int, int, int, int, int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 29585 Landroid/opengl/GLES31;->glProgramUniform3i(IIIII)V
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/frameworks/base/api/ |
D | current.txt | 31131 method public static void glProgramUniform3i(int, int, int, int, int);
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