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Searched refs:glProgramUniform4f (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/opengl/libs/
DlibGLESv3.map.txt292 glProgramUniform4f; # introduced=21
Dentries.in728 GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat …
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31.spec31 void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLflo…
/frameworks/base/opengl/java/android/opengl/
DGLES31.java512 public static native void glProgramUniform4f( in glProgramUniform4f() method in GLES31
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h670 #define glProgramUniform4f wrap_glProgramUniform4f macro
Dgles_undefine.h669 #undef glProgramUniform4f
Dgles_stubs.in829 void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat …
830 CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
Dgles_decls.in277 GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat …
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in829 void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat …
830 CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
/frameworks/native/opengl/include/GLES3/
Dgl31.h1483 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat…
Dgl32.h1483 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat…
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp1417 glProgramUniform4f( in android_glProgramUniform4f__IIFFFF()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20708 method public static void glProgramUniform4f(int, int, float, float, float, float);
/frameworks/base/config/
Dhiddenapi-public-dex.txt29591 Landroid/opengl/GLES31;->glProgramUniform4f(IIFFFF)V
/frameworks/base/api/
Dcurrent.txt31137 method public static void glProgramUniform4f(int, int, float, float, float, float);