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Searched refs:glUniform1i (Results 1 – 25 of 35) sorted by relevance

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/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp275 if (loc >= 0) glUniform1i(loc, 0); in doSingleTest()
277 if (loc >= 0) glUniform1i(loc, 1); in doSingleTest()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp87 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
/frameworks/native/cmds/flatland/
DRenderers.cpp127 glUniform1i(mDitherKernelSamplerLoc, 0); in drawGradient()
DComposers.cpp88 glUniform1i(mBlitSrcSamplerLoc, 0); in modBlit()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java79 import static android.opengl.GLES20.glUniform1i;
165 glUniform1i(uniformTexture, 0); in run()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp130 glUniform1i(mSamplerLoc, 0); in setUniforms()
/frameworks/base/libs/hwui/
DProgram.cpp188 glUniform1i(getUniform("baseSampler"), 0); in use()
DSkiaShader.cpp188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); in applyGradient()
256 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); in applyBitmap()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt177 glUniform1i;
DlibGLESv3.map.txt362 glUniform1i;
/frameworks/av/cmds/screenrecord/
DProgram.cpp283 glUniform1i(muTextureLoc, 0); in beforeDraw()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java245 GLES20.glUniform1i(sampUni, 0); in draw()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java320 GLES20.glUniform1i(uniformHandle, value); in setUniformValue()
621 GLES20.glUniform1i(texUniform, i); in bindInputTextures()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp274 glUniform1i(gYuvTexSamplerHandle, 0); in renderFrame()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java212 glUniform1i(uniformTexture, 0); in run()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp436 glUniform1i(tex_var, i); in BindInputTextures()
677 glUniform1i(var, value); in SetUniformValue()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec115 void glUniform1i ( GLint location, GLint x )
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java251 GLES20.glUniform1i(mTexUnitLoc, 0); in initGLShaders()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1534 public static native void glUniform1i( in glUniform1i() method in GLES20
/frameworks/rs/driver/
DrsdShader.cpp485 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h836 #define glUniform1i wrap_glUniform1i macro
Dgles_undefine.h835 #undef glUniform1i
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); in prepareTexture()
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in340 void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
341 CALL_GL_API(glUniform1i, location, v0);
/frameworks/native/opengl/include/GLES2/
Dgl2.h639 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);

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