Searched refs:glUniform3i (Results 1 – 18 of 18) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 185 glUniform3i;
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D | libGLESv3.map.txt | 374 glUniform3i;
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D | entries.in | 936 GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 123 void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1634 public static native void glUniform3i( in glUniform3i() method in GLES20
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 848 #define glUniform3i wrap_glUniform3i macro
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D | gles_undefine.h | 847 #undef glUniform3i
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D | gles_stubs.in | 364 void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) { 365 CALL_GL_API(glUniform3i, location, v0, v1, v2);
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D | gles_decls.in | 122 GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 364 void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) { 365 CALL_GL_API(glUniform3i, location, v0, v1, v2);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 647 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 647 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
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D | gl31.h | 649 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
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D | gl32.h | 649 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 5386 glUniform3i( in android_glUniform3i__IIII()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19837 method public static void glUniform3i(int, int, int, int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 28722 Landroid/opengl/GLES20;->glUniform3i(IIII)V
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/frameworks/base/api/ |
D | current.txt | 30264 method public static void glUniform3i(int, int, int, int);
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