Searched refs:glVertexAttribI4i (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 411 glVertexAttribI4i;
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D | entries.in | 996 GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 49 void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 1020 public static native void glVertexAttribI4i( in glVertexAttribI4i() method in GLES30
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 898 #define glVertexAttribI4i wrap_glVertexAttribI4i macro
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D | gles_undefine.h | 897 #undef glVertexAttribI4i
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D | gles_stubs.in | 553 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { 554 CALL_GL_API(glVertexAttribI4i, index, x, y, z, w);
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D | gles_decls.in | 185 GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 553 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { 554 CALL_GL_API(glVertexAttribI4i, index, x, y, z, w);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 1142 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
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D | gl31.h | 1144 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
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D | gl32.h | 1144 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 2721 glVertexAttribI4i( in android_glVertexAttribI4i__IIIII()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20327 method public static void glVertexAttribI4i(int, int, int, int, int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 29212 Landroid/opengl/GLES30;->glVertexAttribI4i(IIIII)V
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/frameworks/base/api/ |
D | current.txt | 30756 method public static void glVertexAttribI4i(int, int, int, int, int);
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